Pretty good game. I think it is worth playing around with. I haven’t gotten into any of the more complex conveyor belt setups but just the few beginning levels were a lot of fun. The graphics make me think of lemmings.
I just generally don’t think the graphics are a meaningful way to determine the quality of a game. I do love the new Doom games and should try out Doom: The Dark Ages.
Whatever design you are going with it should synergize well with the gameplay to be successful. Sim City, Roller Coaster Tycoon, and Mindustry all present themselves in a blueprint like manner. They focus on presenting information in a very clear and concise way. I don’t think these games would be improved by trying to make them as lifelike as possible.
Mini Metro I have really enjoyed and it takes this approach to the most minimalistic way possible, but it excels in sound design that is very satisfying. The shapes are minimalist but are also responsive to what you are doing. It is just very pleasing UI with min-maxing as the main puzzle you are trying to solve.
As some game industries move more towards AI, I can see myself playing mostly games that don’t go much further than what Halo 2 was in terms of graphics. Original playstation style graphics has become almost its own horror genre for indie developers.

